Obsidian Portal recently had an interview with one of my favorite authors, R. A. Salvatore. I normally don't listen to interviews, but I decided to check it out on a whim. The interview was about Salvatore's Neverwinter books and the game of the same name. I must admit, I have fallen out of the Drizzt series, so I have no plans on picking up the book. It was interesting to hear Salvatore's Boston accent, and the interchange more informative than I would have guessed.
One of the items I found interesting was his explanation of trying to write a fight scene based in 4th editon, in a word "brutal". Salvatore states that it was a challenge for him to write a scene that followed the 4th edition rule set. 4th edition has so much 'crunch' and focuses more on effect that on action.
I have always enjoyed the freedom of action in a role-playing game. My characters tend to have a lot of panache and I prefer to to have a GM make an arbitrary call on my character's action. As a friend once commented, I like to play my characters like an action star of a John Woo film. I like my games to allow me to do so.
As always, your travels may vary, take what you like and leave the rest for the next traveller.
Further Reading/Listening
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