I did not rest on my laurels this weekend and came up with a rough draft of the chapter outline. Without a bunch of foofaraw, that's my new word, I present the OverBurn Table of Contents:
Chapter 1: Introduction
This chapter covers the introduction into the OverBurn game. It includes:
1. Opening
2. A fictional short story
3. History of the OverBurn world.
4. Game concepts
Chapter 2: Character Generation
This chapter covers most things that you need to know in order to create a character for the game. Includes:
1. Creation Rules
2. Sample Archetypes
Chapter 3: Species
This chapter covers the major species in the game.
Chapter 4 : Skills
This chapter covers the various skills that exist in the game.
Chapter 5 : Combat
This chapter covers combat, duh.
Chapter 6: Psionic Rules
This chapter covers the use of psionics in the game.
Chapter 7 : GameMaster's Information
This chapter gives the background information that only the referee should really know.
Chapter 8 : Equipment
This chapter lists a variety of items that characters can buy (acquire) in the game.
Chapter 9 : Scenarios
This chapter will contain any scenarios created by the authors and playtesters which are considered to be worth distributing.
Appendix 1 : Bibliography
Appendix 2 : Credits
Any comments are greatly appreciated.
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