One of the many aspects of gaming I have run into is the propensity to turn combat into statistics. I love new players because they attempt to visualize combat in actions and not bonuses or penalties. I often see new players stand and enact what they envision their character doing, where more experienced players a willing to let the die roll speak for their succes.
To this end, I am leaning towards a damage system with levels. This adds at least a little flavor to damage when a character rolls. I based the levels from wound levels used in hospitals. I made some revisions so that all the levels start with a different letter (for speed and brevity in the game). The levels I have thus far are:
- Light Wound
- Moderate Wound
- Excessive Wound
- Serious Wound
- Crippling Wound
- Fatal Wound
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